Re: PC Sim Racing After a long wait, Codemasters have released the new update for DiRT Rally today, containing two new cars, 12 stages in Finland and lots of new and enhanced features. http://www.racedepartment.com/attach..._a-jpg.106647/ Not too far off a full release, DiRT Rally has been updated to v0.8, with the 2001 Subaru Impreza WRC, and 2001 Ford Focus WRC included, the cars represents the two most recent British world champions, from a year they both fought hard for the world title. The new stuff includes
And here is the changelog!
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Re: PC Sim Racing December! Quote:
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Re: PC Sim Racing Dang, will have to buy two tracks....but I'm sure it'll be worth it! 8) |
Re: PC Sim Racing lol yeah good 'ol iRacing $ are you still having frame rate issues? sounds like they will be more taxing on GPU than all the other tracks. |
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Re: PC Sim Racing I got just under 10,000 miles on the 24hr Nürb. :flipoff: Thanks GT6. |
Re: PC Sim Racing Quote:
Thanks GT6 If i lived near the REAL track i would be very poor "thumbsup" And have a yard full of written of real cars and bikes:roll: |
Re: PC Sim Racing I got one of those Logitech g27 $200 jobbers three months later it's dead in the water I'm so pissed off. I can't take it back to the store. |
Re: PC Sim Racing Intro well since the begining ive had a love/hate with iRacing. the lack of grip is so unrealistic and i hate the tip toe way you have to go around the tracks. the V6 tire model was a huge improvement in the right direction, but still has a way to go. Ive been looking into Assetto Corsa(AC) and Project Cars(PC) the last 6 months and finally pulled the trigger on PC. AC had the better car list, along with new car packs every few months. It also had the C7R which was HUGE for me. also had better ambient sounds like tranny wine etc. AC also had the bigger following. however PC had the visuals i was looking and richer sound tones in all the comparisons id watched. Ive jotted down a few notes from my first few hours on PC. General One thing that worried me was PC was known to have poorer performance on AMD GPUs and in Windows 7. I have both. That held me off a few weeks, but ended up not being a problem for my setup(i7/8gb GPU). I also liked the Rain/Night/Beauty of PC vs AC. I set it up in Pro mode, no assists and 80% AI difficulty. I dont care for the automated driving when you enter the pits. Tons of options, and options for the options, you can customize everything in the game. I found the driving a tad too easy, but also very satisfying. that being said i finished dead last in every single race. twice i got second to last. Fast load times. Typically 6-7 seconds Tracks not laser scanned. i did notice a few tiny differences in a couple tracks. were a straight would be a tiny bit shorter, or a corner slightly tighter. but 99% of the time i couldnt tell the difference. Gearing seems really tall. 2nd gear would do 100mph in most cars. also a weird thing when stoped and trying to move in 1st or Reverse. the rpms would go straight to red line and the car would barely move. then after a couple times of this it would only do like super slow accelleration like a massive TCS system or something. but this only happened after a spin from a stop or something. I have not go into tuning, or FFB tweaks or anything yet. basically driven as default. One of the big things that drew me to PC is the Helmet view. WOW! turn all the HUD off and the Immersion is absolutly insane! The high pitched sounds are muffled just like wearing a real helmet, and the driver turns his head into the apex and also tilts his head into the corner too!(both with adjustable levels) also the focus blur is really cool. love this effect. It does make it a tad hard to tell how much steering input you have in the car/need at first, but you get the hang of it after a bit. worth it. I think you can also adjust how much head movement there is, bumps, speed etc. <iframe width="853" height="480" src="https://www.youtube.com/embed/9X8FWiXFRV4?rel=0" frameborder="0" allowfullscreen></iframe> And the video that single handedly got me so stoked about PC was this video. This is the shit i signed up for when i got into sim racing. Ive watched this many times and it gets me so amped. just awesome. <iframe width="853" height="480" src="https://www.youtube.com/embed/9tr9HCwuh3E" frameborder="0" allowfullscreen></iframe> Physics Id say it has a hair too much grip and a bit too easy at times. this changes weither your in a GT VS street car, but the Race cars are probly a tad too easy at times. The Braking also is a bit too strong/easy most of the times as well. i found myself braking way too early most of the time, as the brakes were more effective than they probly should be. also even at the limits of threshold braking its uneventful. the car is not moving around trying to kill you like it should be at that limit, its just planted and calm. There is kind of a lack of feel. there is no road feel on half the cars/tracks and this kinda leads to a lack of connectedness with the car at times. For now im gonna rate the physics some where between a Forza/Turismo and Dirt Rally. Cars Most of them seemed too tough in crashes. my first few combos i tried the game on: I am very familiar with the RUF GT3 @ Laguna seca from iRacing so i wanted to try that combo first. Cornering Grip seemed almost unlimited at first compared to iRacing. but a rear engine RUF GT3 car should almost feel that way. im sure driving a real one wed say the same. Accell and braking had slightly less grip, than corning, but still a TON. I tried same car at Brands hatch and noticed less grip than Laguna. but still good. Next up BMW 1 series street car @ Catalunya. definatly grip limited. unsteered and slide and lower performance like a street car should. seemed slow compared to the RUF of course, but had a good sense of speed at the same time. BMW Z4 GT3 less grip than RUF, about right. Then i went for the holy grail from above video. been waiting for this. BMW 320 Turbo Group 5 @ Nordschleife. Wow! orgasmic :D. had a huge sense of speed, but things didnt come at me too fast that you felt you could react or handle them. plenty of time to setup and take corner, but felt like you were flying too. first thought it had too much grip, but then i over cooked a few corners and it would understeer and go offtrack. I could really FEEL the turbo and power in the car. cool feeling. i later tried this combo again and while not quite as big of an impession as the first time it was still sweet. Mustang Boss 302 @ Road Atlanta in the rain. Obviously lower grip in wet. noticable big time. upper RPM sounds need work. good FFB/road feel. Fun but lots of work/driving. Ariel Atom V8 @ Monza. just right grip. had to slow and counter steer in corners on the street tires. had to be really carefull on the gas. Ford MK @ Brands Hatch. Impossible to drive. looped every corner no matter how careful. Mustang Cobra Trans Am Racer. Lively and a blast Sauber C9 @ Catalunya. Awesome car! slow shifts though. Force Feedback Mostly just resistance no road feel on most cars. some cars and tracks do have it though the wheel moves appropriatly when you lock up the rears and slide, or let go and let the wheel self center at the exit of a drift. you can feel the curbs and rumble strips when you drive over them. no braking FFB no traction FFB seems like you almost have to go offtrack to get much FFB of any kind. Sound richer (deep tones) than AC, but lacks some of the smaller effects of AC such as tranny wine. the Tire sounds at the edge of limit sound great and realistic. Over the limit the squeels are bad and cheesy. Sounds change with view! chase cam has more exhaust note, helmet cam is muffled, etc. all different tones to each. gravel sounds like maracas at times Engine sounds sound a bit digital and cheesy at times, especially higher rpms. AI respectful will go out of there way not to hit you, including going off course. for both passing, and if you wreck in front of them. Weather Rain and thunderstorms are awesome wet track effects grip for sure Great effects colors and outside are grey and dull like real life outside cabin in rain. inside cabin still vibrant contrast. pretty real. Graphics no contest its pretty. all the lighting effects and little particles. damn nice visually. love the focus blur on the helmet cam im running with everything maxed out. no Frame rate issue. no clue what FR is but not glitchy at all. smooth. Im running a single 1080 monitor. brake lights are too bright the one thing that was set to low default, was the active grass or something like that. i tried this set to high and i had floating grass up at eye level and hgue bug. i have it just set to off now. had a few lighting artifacts (windsheild reflections) that would get stuck on the screen when you first started on a few tracks, but go away as soon as a new reflection hits the windsheild. the live marbles are badass. move and get kicked up when you drive over them. also the small ones even roll when the air of your car goes by them. awesome touch. same goes with leaves on tracks with trees. smoke is very real. this is tough to do. it appears, drifts, and dissappears very realistically. Online only spent a few minutes online so far. 1st lobby i entered i got booted 2nd lobby my car appeared to have been dropped from an airplane. just tubbling way up in the air. 3rd lobby worked. appeared to be a practice or something. joined mid session. lets you create your own lobby, as well as do private lobbys. choose your own cars/tracks/weather etc. didnt appear to be many online only 2 lobbys with people in them. Closing Ill anxious to get more time to see if PC gets the thumbs up or down. Curious how often new cars would come. they appear to do updates every month even with PC2 coming. every 2-3 updates appear to have new cars/tracks. also not sure if it will hold up long term as a sim ill run. definatly enjoying it for now. |
Re: PC Sim Racing some times me and steve are so similar its scary:mrgreen: I downloaded this about a week ago, and was gonna wait to get more time on it to check it out, but after Steves world of tanks(WoT) comment yesterday I thought id throw this up. https://aw.my.com/us Its Armored Warefare (AW) by Obsidian they basically took all the wining formula of WOT right down to the exact format and controls and updated it with some more things. also WOT is WW2 and korea/viatnam tanks, AW starts at korea/viatnam and goes to present day. <iframe width="853" height="480" src="https://www.youtube.com/embed/tE0Aq2DpsH8?rel=0" frameborder="0" allowfullscreen></iframe> FREE! 15 person PVE matches (against others online and missions) Co-op PVP matches (team up with your buddies agains others online) Custom Matches Form your own Battalion with your friends Upgrade your tanks, armor, guns, addons, motors Paint jobs and logos Fully destructible enviorments they seem to update the software a lot, weekly so far Fast Paced You can build your base which can give you repair, money, XP etc bonuses Keyboard and mouse game Weather: snow and rain you have do make repairs, do maintaince, and restock ammo Choose your crew members and upgrade there abilities and skills They do have pay/premium Tanks/time, but they don't seem to push it, and it doesn't seem to be necessary to win or do well. they have HD and SD versions for loading on laptops or old computers all kinds of Tank rounds, plus rockets, smoke, etc. American and Russian tanks, plus some European as well I think Light tanks, heavy tanks, tank destroyers, tracked artilery, APCs etc. they even have wheeled 4x4,6x6, and 8x8 vehicles for Tommy:mrgreen: https://aw.my.com/sites/aw.my.com/fi...enshot_004.jpg http://img.aw.my.com/E3_ArmoredWarfare_22.jpg did I mention its Free?"thumbsup" https://aw.my.com/us <iframe width="853" height="480" src="https://www.youtube.com/embed/D02ykAFRbn0?rel=0" frameborder="0" allowfullscreen></iframe> |
Re: PC Sim Racing Consider yourself lucky that EeePee doesn,t have a sim set up Coz since he quit his job, his speed on GT6 is getting ridiculous :mrgreen: |
Re: PC Sim Racing Quote:
most PS3/4 wheels are PC compatible, but i think he runs a Mac being good at GT6 is kinda like being a professional apple peeler :mrgreen::lmao: |
Re: PC Sim Racing new update makes Dirt Rally official! Version 1.0 is out"thumbsup" also announced it will be coming to consoles next year. adds two new cars and a winter pack (snow forests of Sweden added). VW Polo http://blog.codemasters.com/wp-conte...den_VW_1_R.png Hyundai Rally http://blog.codemasters.com/wp-conte...en_i20_2_R.png Quote:
<iframe width="853" height="480" src="https://www.youtube.com/embed/6jJr-DMLka8?rel=0" frameborder="0" allowfullscreen></iframe> |
Re: PC Sim Racing http://www.racedepartment.com/attach...cg-jpg.115203/ Bugbear Entertainment, developers of popular smash 'n' crash title Next Car Game: Wreckfest have released their latest update to the Steam title, bringing the game a number of tweaks and optimizations as well as adding a new Work in Progress Rally Cross track for racers to enjoy. The titles growing online fanbase will be particularly pleased to hear that the developers have responded to community requests and provided a dedicated server performance optimisation as well as further improvements to grass and shadow rendering performance, increased usability of settings features and numerous improvements and fixes to back end game engine features. Running in 64 bit has historically caused performance issues with a number of users and the developers seem to have gone some way to alleviating the problems with further enhancements to "effect level-of-detail models to improve performance" alongside other optimizations. Founded in 2000, Bugbear Entertainment are an independent developer responsible for such titles as FlatOut series (FlatOut, FlatOut 2, FlatOut Ultimate Carnage), Sega Rally PSP, Glimmerati, Tough Trucks, Rally Trophy, Ridge Racer Unbounded. Next Car Game: Wreakfest is a demolition derby themed racing game with soft-body damage featuring realistic handling and fully up gradable (and smashable!) vehicles. Currently in Early Access the title is available to purchase through the Steam platform. Full update changelog can be found below:
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Re: PC Sim Racing http://www.isrtv.com/wp-content/uplo..._n-636x358.jpg from the makers of the stock car extreme. love the super stadium trucks, ill have to watch for this one Reiza Studios Announces Automobilista - Inside Sim Racing http://www.isrtv.com/wp-content/uplo...74629893_n.jpg http://www.isrtv.com/wp-content/uplo...Taruma2015.jpg http://www.isrtv.com/wp-content/uplo...voX_Tykki2.jpg |
Re: PC Sim Racing <!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:DoNotOptimizeForBrowser/> </w:WordDocument> </xml><![endif]--> Last night I downloaded the free rFactor 2 demo includes C6R, F1 car, and Sebring. http://www.mediafire.com/download/7f...Build_1036.exe <iframe width="853" height="480" src="https://www.youtube.com/embed/4u99pIKUQWg" frameborder="0" allowfullscreen></iframe> RFactor 2 first night review and tweaks. I had downloaded the origonal rFactor 1 demo on my old computer before iRacing and G27. it only had a FWD civic. I was using a 2000ish Logitech Momo wheel. It was crap. Graphics, feel, everything. In all fairness it was before we got back into sims. Well rF2 more than makes up for that. I really enjoyed it last night. The force feedback is great. The “feel” of the cars and physics feels really good. I immediately felt comfortable and was making decent laps. Car always did what I expected it would, and never surprised me with something I thought it shouldn’t have done. RFactor has always been argued to have one of the best physics of any sim and so far im liking it. The graphics are a mixed bag, and sorta what has always held rFactor back. Im running everything at Full/max/on. And 8x AA. The exterior modeling of the cars themselves is actually really good. Better than iRacing in my opinion. But the interiors and track graphics fall short. Kinda basic and out of date. Especially the track surface itself. Its just a flat grey slate for the most part, especially on the straights. The AI is good. Really really good. I loved it. Reminds me of racing you guys, and me and Steves epic MX5 racing. They seem very respectful and intelligent. You can race super close without issue. They will break draft on straight aways. When I dive back on track after a spin, they will avoid me. When racing hard they will trail brake, and use all the track. If side by side on a straight and they have the inside on you, they will brake late to take the pass, but still make the corner. If I close the door on them from the outside, to cut them off to get a pass at an apex, then will brake and let you in. The AI is also fully adjustable. Separate strength and aggression adjustments. I hate to say it but I think the AI is better than some human iRacers lol. Has Full setups, saw a few options iRacing doesn’t have 4-5 Choosable gauge overlays. Not sure if you can turn them off and just use the car dash. Full course yellow flags with pace car. Pretty cool realism. Big mod community, probly more mod content than ISI content. Someone even made a TWS track! Cars leave light scuff marks when you pass the slip angle of the tire. Ie not full skidding, just like when trail braking, throttle steering etc at the tires max limit. Pretty cool. Of course full black skid marks and smoke when you spin etc. I liked the slo mo button in replays I haven’t tried the multiplayer yet. Not sure if its even available on the free demo. Tweaks I made: I moved the brake bias forward to 55% and reduced the camber some FOV: I first set vertical FOV to 35-45 (default is 50ish) but then realized it was just narrowing my FOV not moving me forward, so I set it back to default and moved the seat forward 100. much better sense of speed and natural view. (single monitor) Display: Change units to MPH and Imperial Change anti aliasing to 8X (must be done from video res screen) All display settings to high/on. running maxed out on 8 gb card. Controls: Exaggerated Yaw to 0% Head Physics to 75% (100% was like a chicken head controlled by the gas pedal) Head Vibration set to Aero + Engine FFB Smoothing set to 0 (important on any sim) FFB strength set to suit, I was running .80 Look ahead set to 0. I love this feature on games, but for some reason didn’t care for it in rF2. it was just like the head was connected to the steering wheel input. Difficulty: Stability off ABS low TCS low Autoshift off Volume: Spotter to 35% Opponent to 100% Cliff Notes Pros Physics and car feel Huge Mod support Camaro/C6R AI FFB Cons Graphics http://rfactor.net/web/wp-content/up..._wheelsup1.jpg https://jomardi.files.wordpress.com/2013/01/c6rlrp.jpg |
Re: PC Sim Racing Automobilista Comes out today"thumbsup" the successor to Stock Car Extreme Automobilista on Steam AUTOMOBILISTA - MOTORSPORTS SIMULATOR | Reiza Studios open wheel, on road, rally cross, and super stadium trucks <iframe width="853" height="480" src="https://www.youtube.com/embed/m7SCnlR9oKc?rel=0" frameborder="0" allowfullscreen></iframe> <iframe width="853" height="480" src="https://www.youtube.com/embed/RL9pBswh540?rel=0" frameborder="0" allowfullscreen></iframe> LOVE the SST trucks in real life. so fun to watch <iframe width="853" height="480" src="https://www.youtube.com/embed/1nqcu8I9Gf8?rel=0" frameborder="0" allowfullscreen></iframe> |
Re: PC Sim Racing I've had no time lately for racing and what little free time I've had has been in off hours when my friends wouldn't be online. So I started messing with American Truck Simulator. Turns out it's pretty entertaining. It can take some time, which I haven't had lately, but I'm enjoying it. Unfortunately, it's only single player as far as I know. :cry: |
Re: PC Sim Racing been wanting to blow the dust off iRacing,Dirt, and rF2 recently. ill probably hop on this weekend hopefully, been awhile. |
Re: PC Sim Racing Quote:
American truck sim is online as well. I don't play it or PC games at all for that matter but the vids on YouTube show them playing online with other sim truckers. |
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