09-24-2004, 12:48 PM | #41 | |
I wanna be Dave Join Date: Feb 2004 Location: on a Big Rock
Posts: 7,837
| Re: Competition Rules Quote:
I am thinking more along the lines of what to do when some shows up at acomp with a stock TXT, Maxx , any 2.2 rig. Do we tell them to "Go home", "Get ready to have your butt kicked" or "Hey we are only running 1 class today, but we will spot you 2 points a section or gate" | |
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09-24-2004, 02:21 PM | #42 | ||
RCC Addict Join Date: Jul 2004 Location: The other Crawler State
Posts: 1,247
| Re: Competition Rules Quote:
I agree and have thought of that just thing. What do you do with a stocker?? Easy, measure for distance if they can't make it. Then they can get experience and compete. Just use that for a beginner type thing if two or more show up, thats all it takes for a winner. The stockers run with the rest of the pack but are just scored different, quik and fun for them. They also will feel the glory of a win and want to compete somemore. As soon as the said person modify's from stock, including tire's, the such said person would be scored on the piont system. Beleave me, one win and your are bit for life. | ||
09-24-2004, 04:45 PM | #43 |
I wanna be Dave Join Date: Feb 2004 Location: on a Big Rock
Posts: 7,837
| Re: Competition Rules
I think we are getting close I have a couple more points Shouldn't "Repositions" be 2pts if reverses are 1pt I would think touching your vehicle should be the last thing you do! "Repairs" I am torn if it should be penelized or not. It was so cool to watch Griz finish driving a section with his rear steering link dragging on the ground behind him, and his rear tires point in every direction. That kind of effort should be worth something Maybe 1 point per section bonus If no repairs are made in that section |
09-24-2004, 08:59 PM | #44 | |
I wanna be Dave Join Date: Jan 2004 Location: Austin Texas
Posts: 3,866
| Re: Competition Rules
Fish you should have seen Jason trying to make a gate at Green river in reverse with 2wd One thing that's nagging at me Quote:
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09-26-2004, 05:33 AM | #45 |
Rock Crawler Join Date: Feb 2004 Location: The Gay NorthWest
Posts: 503
| Re: Competition Rules
i agree ^..... and 13" wheel base? isnt that just above your dude? kinda sound perfect for you 13" is almost the stock txt wheel base and if your ruinnin 5 inch tires then you might as well be in with the other rigs ryan |
09-26-2004, 02:48 PM | #46 | |
RCC Addict Join Date: Jul 2004 Location: The other Crawler State
Posts: 1,247
| Re: Competition Rules Quote:
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09-26-2004, 10:04 PM | #47 |
I wanna be Dave Join Date: Jun 2004 Location: Whales
Posts: 2,939
| Re: Competition Rules
Well with the Moab event all wrapped up we had a lot of time to fine tune some of the rules. We've added a few things like, battery change rules, repairs, bodys, max points and boundry penalties. We'll post our new rule set soon. |
09-30-2004, 02:02 AM | #48 | |
RCC Addict Join Date: Jul 2004 Location: The other Crawler State
Posts: 1,247
| Re: Competition Rules Quote:
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09-30-2004, 11:55 AM | #49 |
Say hello to my dactylion Join Date: Jun 2004 Location: On the Boat to Whore Island
Posts: 4,470
| Re: Competition Rules
Now a question about changing vehicles. In all the other big RC events across the country there is a rule that you can't change vehicles during an event (or something like that - I'm sure someone will feel the need to correct me). Now this hasn't really come up yet in one of our comps but it may. But many or us have multiple vehicles. Lets say one of your vehicles brakes and it can't continue in the rest of the event. One may want to use another crawler to finish the event. This could be a great advantage to that person. The substitute crawler could handle the type of course better than the original. Say the first one keeps rolling over and brakes. The sub-crawler comes in and is wide enough or low enough that it doesn't roll over as easyly as the first. This could be a HUGE advantage. Or the wheelbases are different giving the sub an advantage. I say no, you shouldn't be able to do this. You shouldn't be able to change your vehicle durring an event. Now if you can fix it and continue with the next section that would be fine. Does anyone else see this as a future issue like I do? -PF |
09-30-2004, 12:35 PM | #50 |
PapaGriz Yo Join Date: Apr 2004 Location: In the garage building the wife a crawler
Posts: 13,137
| Re: Competition Rules
Pinchy, you read my mind. I am almost finished with another draft of the rules. It's like writing a freakin novel. I will email it to Pinchy and Kaetwo for review and then post it when they give it the ok so we can discuss anything else here. Couple things I want to bring up. 1) I agree that a reposition should be 2 pts like Fish said. 2) I would like to see courses broken into stages (sections) like Jason said. Like we had at Dirk's and have the starting order change for each stage. Except have 2 courses per event. 3) In Moab it was said that it was ok to straddle a gate without penalty but it was also decided that we couldnt use the rock next to the gate to carry the tire over the gate. This is contradictory. I say straddling should be a penalty. 4) No offense to anyone but I think watching someone analyze every turn of the tires is boring. Competition should be exciting. I would like to see a time limit on stages. Each stage would have 4-6 gates and the time limit would be such that you better hurry up, something like 5 minutes per stage. Gate penalties would be a given. 5) We need harder courses, a score of 3 points should not win an event. It should be more like 30 IMHO. Having obstacles that are almost impossible is not a bad thing. 6) I have suggested in my new draft that we have a max point system per gate, 10 points. If you try an obstacle and point out you have to bypass and get 10 points. If you accrue 1 point and bypass you get 10 points. But if you clear the gate driving you get a bonus of 1 point, and if you clear the gate without repositioning you get another 1 point bonus. This would reward the effort of driving rather than someone seeing that he might have trouble and bypassing the gate to get less points than someone who drove it. Plus, since fixing your truck will accrue a reposition penalty in the new rules, it will reward someone who finishes the section with parts hanging off. Thoughts anyone? |
09-30-2004, 02:12 PM | #51 | ||||||
Say hello to my dactylion Join Date: Jun 2004 Location: On the Boat to Whore Island
Posts: 4,470
| Re: Competition Rules Quote:
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09-30-2004, 02:48 PM | #52 | ||||
I wanna be Dave Join Date: Feb 2004 Location: on a Big Rock
Posts: 7,837
| Re: Competition Rules Quote:
I am glad you agree .......I want to see driving first.... a repostion should be the last resort . Quote:
I agree again ......1 point per tire...........each gate should at least have 1 tire per axle through gate. Quote:
I still think the MAX points rule will eliminate 90% of the need for Time Keeping. Maybe a 1 point bonus for fastest through will cause the guys at the top to press a little..........and make a mistake Quote:
I agree 3 points should not win an event. If the winning scores are around 30 then 10 points MAX per gate is about right. If its 3 it should be closer to 5 pts. You can't determine one without considering the other Basically I don't belive 1 gate should kill the rest of the event for a driver. 10 points for 1 gate when the winner has only 3 points for the entire event is crazy I think point #6 is a little complicated............I had to read it 3 times. I say to take all stratagy, and thinking out of it! Drive until you point out. Besides why would you keep driving after you pointed out. If you have 12 points do you keep driving until you get past the gate then ... you get the 1 point bonus? Do drivers with zero penalties -2 with the bonus pts ? Griz I like what you are trying to do ........so don't take any of this the wrong way. | ||||
09-30-2004, 02:50 PM | #53 |
I wanna be Dave Join Date: Jun 2004 Location: Whales
Posts: 2,939
| Re: Competition Rules
Grizz it's like your reading our mind. 8O (spookie really) We need to build on our existing rules just as you and Pinch have pointed out. Here are some other things to add: Body rules - A competator must run a body. It must be 10th scale or larger. It must originally have fenders although cutting off the fenders is okay. The reason for having fenders is to eliminate the use of like a Losi or Associated buggy body. It must have a cab and be the original length. Max time per gait - Something like a max of 2min per gate, to keep a good pace and to increase the challenge. 1 point for each minute exceeded beyond the 2 min mark. Not to exceed 5 min or somthing. A competator can only run 1 vehicle durring the event (by definition an event is that days worth of crawling, or a series of courses). For example, lets say Pinch and I hold a comp with 3 sections, each with 6 gates. A competator could only compete with 1 rig durring that event (3 sections) The exception to the rule would be if there where enough vehicles to break up an event into classes (shafties vs. clods or somthing) A competator can not change his/her vehicle durring an event. Changing a vehicles wheelbase, hight or width is to be concidered a vehicle change and therefor illegal. I think it was you griz that stated "If I have to build a battle bot to compete then I just won't compete anymore" Well spoken. Touching the vehicle in any way will result in a penalty. This includes battery changes, repairs, etc....TOUCHING THE CAR WHILE ON THE COURSE FOR ANY REASON WILL RESULT IN A POINT. Battery changes & repairs will not stop the time. If there is a 2 min. max time per gate and your on 1:45 when your battery dies you will only have :15 seconds to change the battery. At that point you will get a time penalty, plus a point for touching the vehicle. A competator cannot stand behind the crawler. If a vehicle hits its driver it is concidered touching the vehicle and a point will be acrude. We need to set a max width and wheelbase. Min. tire size of 6" max of ? 2.2 crawlers cannot share the same comp. as the pro series. You cannot run more than 2 motors and they must be electric. (seems dumb to have to mention this but its all crossed our sick minds to put a motor on each wheel) For each time a competator yells out a penalty and that individual is not a judge/score keeper, that person will accrue 100 points . HEHEHE Just kidding. I don't mind everyone watching the events, but just let the judges do there job. When possible there should be 2 judges per vehicle on the course. As for comparing real 1:1/full size crawler rules and features to R/C.....THEY ARE NOT THE SAME AND THEREFOR CANNOT BE SCORED OR JUDGE AS SUCH. |
09-30-2004, 05:27 PM | #54 | |
I wanna be Dave Join Date: Feb 2004 Location: on a Big Rock
Posts: 7,837
| Re: Competition Rules Quote:
I raced 12th scale carpet racers. They all looked the same. I am sure this is a reaction to Kevins and Aces "adjustable" trucks. Does this rule include going for offset to non-offset wheels? What about different size tires like going from K Rocks to Kongs Are limiting straps now illegal, or just adjusting them. The body thing is cool, but what about tubers. Are they now also illegal? We should also add a rule about using discontinued tires! Its not fair that only a few people have access to them. Again I appreciate everyones effort on these rules, but you have to think about everyone! | |
09-30-2004, 05:53 PM | #55 |
Rock Crawler Join Date: Apr 2004 Location: North GA
Posts: 824
| Re: Competition Rules
I don't know about the body rule. What is a body really going to matter? Scale maybe, but then what about tubers. They don't have bodies, but they are scale looking. Why not buggy bodies? Some people already run them...ok, maybe I'm the only one...but anyway, I don't think bodies should really matter. Just keep the trucks within a certain size (width, length, and tire size) and it should be fine. As for repositions, I agree with Fishmaxx, they should be a last resort, so as to promote carefull driving, or at least semi-controlled kamikaze attempts. Just a thought. Destroyer |
09-30-2004, 06:30 PM | #56 | ||
I wanna be Dave Join Date: Jan 2004 Location: Austin Texas
Posts: 3,866
| Re: Competition Rules
I like the idea for a max points idea per gate, eleminates the need for a stop watch and it keeps the judges from watching time and the truck. Quote:
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09-30-2004, 10:12 PM | #57 | ||||||||
Say hello to my dactylion Join Date: Jun 2004 Location: On the Boat to Whore Island
Posts: 4,470
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09-30-2004, 10:20 PM | #58 | |
Say hello to my dactylion Join Date: Jun 2004 Location: On the Boat to Whore Island
Posts: 4,470
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09-30-2004, 10:46 PM | #59 | |
R.I.P. Chip Join Date: Jan 2004 Location: The Crawler State
Posts: 13,938
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09-30-2004, 11:03 PM | #60 |
I wanna be Dave Join Date: Feb 2004 Location: on a Big Rock
Posts: 7,837
| Re: Competition Rules
I really don't care about most of the points I brought up. I am more concerned with the rules concerning driving, the course, and penalties. I think the vehicles should look like something someone might see in 1.1 event. I think everything else goes. I love the creativity. All the forms of racing in RC and 1.1 I am familiar with allows for adjustments between heats or pit stops. |
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