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Old 05-30-2012, 02:04 PM   #1
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Default 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

801rcc 2012 Ultra4 Race #6 "Desert Devastator"

As the summer heats up so does the competition! 801rcc continues to provide one of the funnest and most-exciting forms of RC racing to hit the rocks! Join us for another epic battle against the clock, as we storm the desert for a race like no other! Who knows what will happen in this new, never tested location!!!

-When-
Sunday June 10th, 2012
  • 9-9:30AM: Course Setup
    10AM: Sign Ups/Tech
    10:45AM: Pics and Drivers Meeting
    11-11:15AM: Race Starts
-Where-
3 Peaks, UT

GPS Coordinates:
37.768416,-113.172194
  • NAME: 3 Peaks
    LOCATION: Cedar City, UT
    TERRAIN: Flowing Granite
    TRACTION: extremely high
BE PREPARED TO SWITCH BATTERY PACKS!!!! RUMOR HAS IT THIS RACE WILL BE 2 LAPS OF 75 GATES!!! BE PREPARED!!!


Come spend the day or weekend with 801rcc in the desert for some fun and excitement!

(flyer coming soon)

In true 801RCC fashion this will be a FREE event and is open to anyone running a Ultra 4 legal rig
(check the rules to make sure your rigs are in spec)

801RCC 2012 Ultra 4 Rules

Course Design:
The race course will be made up of 100+/- numbered gates that must be ran in order and may have boundaries. Courses may have some wet conditions such as mud, water, snow, etc. along with some man made obstacles. Be ready for just about anything!!!

Event:
-Run down- This is a timed event. Event will consist of two classes 1.9 and 2.2. Fastest overall time in each class wins. The event will consist of two "Heats", with a short break between heats for drivers to re-stage for heat #2.
-Pairing Drivers- After signing up, drivers will be randomly drawn for running order and paired together for the event. Driver #1 of the pair will run in heat #1, while driver #2 is the Spotter. Drivers will switch rolls for heat #2, driver #2 will run while driver #1 spots.
-Starting- All vehicles must be ready and staged by the start of the race. Drivers will start 30 seconds apart or after the previous driver has reached a predetermined gate.
-Time- Time starts when the vehicle crosses the starting line. Time stops when the vehicle crosses the finish line. Once time starts time can not be stopped for any reason.
-Passing- Slower rigs should (but are not required to) yield to the passing vehicle.
-Scale Accessories- All vehicle accessories must be scale in nature. Any scale item carried by the vehicle may be used during the race without penalty, such as a winch, strap, sand ladders, ramps, etc.
-Bonus- Any driver on course can bonus by assisting another vehicle at any time without penalty. Such as rollover recovery, pulling/winching, etc If a driver bonuses 1 min will be deducted from his overall time.
-Assist- Anytime the spotter has to assist in vehicle recovery or progress. If a driver needs a spotter assist a 2 min penalty will be added to the drivers over all time.
-Repairs- Any vehicle in need of repair must remain on course. All vehicles must be repaired on course. If a driver removes his vehicle from the course at any time his run ends. The drivers finishing position will be based on last progressed gate.
-Penalties- All penalties will be added after the driver finishes the course.
-Teams- A Teams scores will be a combination of the average time and the average gate progress of all drivers in the team.

Penalties:
-Cone/Boundary- If a driver at any time hits a cone/boundary a 1min penalty will be added to the drivers overall time
-Assist- If a driver at any time has to be assisted by his course "Spotter" a 2min penalty will be added to the drivers overall time
-Touch- Touching the rig isn't allowed, Unless the driver is accessing his strap/winch or scale items for a bonus or self recovery Hand of god or other such actions result in a DNF

Classes:
-1.9- Any vehicle running a 1.9" rim
-2.2- Any vehicle running a 2.2" rim
-Teams- Teams must have multiple drivers and must list their team when registering. Teams must have their team logo on their rig.
At this time drivers will only be allowed to run either 2.2 or 1.9 class, not both.

Vehicle specs:
This is a scale event NO COMP CRAWLERS.
All vehicles must be shaft driven
All vehicles must have a full frame. Tube style, ladder style, etc. Frame must be at least the length of the wheelbase.
All Vehicles must have a front bumper/stinger etc.
All vehicles with an open top must have an interior.
All vehicles must run a production "scale" tire that is marketed as such.
All vehicles must have at least 1 recovery device, strap, winch, etc.
All vehicles must carry a minimum of 3 additional scale items, excluding the mandatory recovery device.
Any and all modifications to vehicle must remain scale in nature.
No eliminating of original scale hardware. Example: Wraith drivers can change the interior/seats but they must have the interior/seats. A honcho can change it's bumper/spare tire but it must have a bumper/spare tire, etc.

Terms/Procedures:
-Cone- Cones are used to define the race course. Cones are setup in pairs with matching numbers making a "Gate"
-Gate- The area of the course between cones of the same number
-Spotter- The person assigned to time and assess penalties for the driver. The Spotter will also assist the driver during an "Assist"
-Assist- If a drivers vehicle can not be righted during a rollover the "Spotter" may roll the vehicle back onto it's wheels using the spotter strap. A Spotter may also winch the vehicle up/through sections of the course that may be too difficult for the vehicle. You CAN NOT pass any vehicles during an "Assist" and you CAN NOT take an "Assist" on a line you have not tried to drive first. The Spotter can only move the vehicle by using a "strap". Any and every time the Spotter has to "assist" the vehicle a 2 min penalty will be added to the drivers overall time
-Bonus:- If a driver helps another rig on course with their recovery device the driver will be awarded a bonus of -1 min off their time at the end of their run
-Team- Multiple drivers running under one name.

These events are new and the rules may be tweaked as issues arise, so check back often.
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Old 05-30-2012, 03:11 PM   #2
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

My Wraith is ready for a few more battle scares
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Old 05-31-2012, 12:13 PM   #3
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

Ohhhh..this is tempting. I've been bitten hard by the ultra 4 bug and Three Peaks is one of my favorite places to crawl, despite the fact that it cost me an ftoy roof a few years back
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Old 05-31-2012, 07:20 PM   #4
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

Quote:
Originally Posted by Del Monte View Post
Ohhhh..this is tempting. I've been bitten hard by the ultra 4 bug and Three Peaks is one of my favorite places to crawl, despite the fact that it cost me an ftoy roof a few years back
Oh, this will make up for missing St George
You really did miss out on a great Ultra4 race in SG. Besides your family misses the two of ya.

This will be 801rcc's first comp at 3 Peaks so anything could happen and none of the drivers are familiar with the location so it should be very interesting.

I promise, if you come you'll have a blast.
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Old 06-04-2012, 02:44 PM   #5
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

Would love to see ya there Jake!

I forgot this was one of the venues for the 1:1 competition scene!
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Old 06-07-2012, 01:40 PM   #6
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

Got out for some testing yesterday, Wraith felt great.
I really want to finish my winch before the event but not sure if that will happen.
Looking forward to running at this new location, only a day and a half left.
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Old 06-12-2012, 10:32 AM   #7
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

Scores:

Individual


Teams

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Old 06-13-2012, 11:37 AM   #8
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Default Re: 801rcc 2012 Ultra4 Race #6 "Desert Devastator"

I can't say enough about how awesome this weekend was. 3 Peaks has just bumped up to my #1 favorite spot to crawl or race. I love that we can camp right next to the best rock I've driven. It also meant the you didn't have to leave after the event and you could test and fun crawl all night if you wanted. I loved the over all feel the weekend had, very chill and relaxed yet the competition was very tight. This was by far the best Ultra4 course to date. I could go on and on about how awesome this place and event are/was. I'll finish by saying, if you didn't make it you really did miss out on the best comp/weekend I've had the pleasure of attending in a long long time (and I've been to a lot)

Thanks to everyone that made it out for the good times and the great memories.
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