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View Poll Results: Where to hold this comp? | |||
Papago | 9 | 81.82% | |
The Summit | 1 | 9.09% | |
South Mountain at central ave | 0 | 0% | |
South Mountain at 24th street | 0 | 0% | |
The Junkyard | 1 | 9.09% | |
Voters: 11. You may not vote on this poll |
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10-19-2006, 07:43 AM | #1 |
The Wheels Keep Turning Join Date: Jan 2004 Location: Phoenix, Arizona
Posts: 2,831
| Phoenix Arizona Comp #14 - October 29
So where do you guys want to hold the next comp? Do you want to start at the same time? Now that it's cooler out I was thinking we can start a little later. |
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10-19-2006, 08:14 AM | #2 | |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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10-19-2006, 01:23 PM | #3 | |
RCC Addict Join Date: Mar 2005 Location: MESA, AZ.
Posts: 1,043
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Everyone can find the place. At the last Comp a Ranger stopped and watched us run. We were not asked to move. The Summit is great to run, but there is a lot of bikes and people to contend with. About the time are you thinking around 8:00 instead of 7:30? The earlier we start the more time we have. Some of us have little time off and we still have family and other things going on. We still need to agree on the scoring issues AZ talked about. I think they need to be addressed before the next Comp. Wherever or when I’m going to try and make it on the 29th Rick | |
10-19-2006, 02:32 PM | #4 |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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well if we do papago, we have to move to a location more favorable to a several of the guys tht havae diffuculty on the terrain,
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10-19-2006, 04:43 PM | #5 |
The Wheels Keep Turning Join Date: Jan 2004 Location: Phoenix, Arizona
Posts: 2,831
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Is there a thread where we are discussing the rules issues? If not lets do it here. I wish I was there so I could have seen what was happening. But post up here and lets get a discussion going.
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10-19-2006, 04:47 PM | #6 | |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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I believed it boiled down to time out and total possible scoring points. some who timed out and did not finish had better scores than some that finished within the alloted tme. (super class) 2.2's didnt have any issues | |
10-19-2006, 05:22 PM | #7 |
Quarry Creeper Join Date: Jul 2006 Location: N. Phoenix
Posts: 440
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Damn, I'll be in Glamis that weekend and there's no rocks there just sand so the Revo is going with me. I just got my new tires and wheels together, what do you guys think??
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10-19-2006, 06:30 PM | #8 | |
Quarry Creeper Join Date: Jun 2005 Location: Apache Junction
Posts: 305
| rules Quote:
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10-19-2006, 07:59 PM | #9 |
RCC Addict Join Date: Mar 2005 Location: MESA, AZ.
Posts: 1,043
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I also feel the scoring is a minor issue, but lets talk about it. Most of us were not sure how many points should be given when you run out of time and get a DNF. Should it be 20 points for each gate not cleared and 40 more for the DNF? Rick |
10-19-2006, 08:31 PM | #10 | |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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lets see if the course hs 4 gates and the finish and just do 20 pts for each thats 100 points possible for that course. So in my LIL mind it seems that once someone reaches 100 points they are done no matter if they have finished or not. that course max points is 100, point out or time out are the same in my book. Minus the gates. SO the worst possible score woould be 100, if you get the gates and dont finish 96 points. DNS carries an additional 10 points, so if you dont even attempt the course you get a 110 | |
10-20-2006, 07:52 AM | #11 |
The Wheels Keep Turning Join Date: Jan 2004 Location: Phoenix, Arizona
Posts: 2,831
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About the rules. I think the rcc rules are good and they worked well for the nationals. But, I don't think they work very well for the average "lets have some fun" type of comp. I've always thought we should have two sets of rules that are slightly different. One set for more serious comps, one set for more fun get together type comps. But I would like to be proved wrong on this and run them verbatim for a while and see what happens. For each gate passed the driver will receive a minus one point for progress. If you time out your score is 40 minus any progress points. Max points per course is 40, if you hit 40 points your done. This means we have to shorten the courses to get the majority of the guys through. If we keep our long courses most will point out. I don't like this, I like long courses myself. Short courses suck! But, I do like the way rockwerks put together the rules. If we set a point value to each get, times the number of gates, that's the maximum. DNF would incur additional points. I also think that even with a 40 point max per course, one progress point is not enough. If i get all the way through a 5 gate course but not through the last gate I get say 96 points, the guy who showed up with a stock clod got 100. Depending on the scoring system (40 max per course or 20 points per gate) we should adjust the progress points. But back to my original point, do we want to run the RCC rules verbatim or not? |
10-20-2006, 02:22 PM | #12 |
Quarry Creeper Join Date: Jun 2005 Location: Flagstaff
Posts: 318
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The RCC rules seem a bit strict to me. But they are doable on most of the courses we do. They are a little unfair for the newer people. We will have about half the guys that show up at the comp pointing out aech week. I would think they mite get fedup and not show any more. I like the 20 points per gate and max points of 100 per course. Last edited by Don; 10-22-2006 at 01:48 PM. |
10-20-2006, 02:31 PM | #13 | |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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so on a 5 gate course 100 points max to finish - 25 points for gates =75 timeout/dnf 110 points - gates DNS - 120 points time is 1:00 per gate + finish gate. so 6:00 for the above mentioned course once 20 points is reached on the gate we can still pass the gate? | |
10-20-2006, 03:40 PM | #14 | |
RCC Addict Join Date: Mar 2005 Location: MESA, AZ.
Posts: 1,043
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Rick | |
10-20-2006, 04:32 PM | #15 |
Quarry Creeper Join Date: Jul 2006 Location: N. Phoenix
Posts: 440
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Sounds good to me!!!
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10-20-2006, 04:37 PM | #16 |
Rock Stacker Join Date: Oct 2006 Location: phoenix
Posts: 93
| new to comps
so i just started with the whole rock crawling thing with the rcs and was wondering how the comps work do you have class for driver/car or run what you brung and see you at the top or how does it work?
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10-20-2006, 04:45 PM | #17 | |
I wanna be Dave Join Date: Apr 2006 Location: FLAGSTAFF
Posts: 3,728
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2.2 class = 2.2 max inch dia wheel, 12.5" max wheel base and 12.5" max track super class = all others | |
10-20-2006, 05:29 PM | #18 | |
Pebble Pounder Join Date: Jun 2005 Location: Peoria, AZ
Posts: 173
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I like the way Rockwerks stated the rules. It sounds fair and yet still challenging. The only thing we may want to consider is our max points for gates used to be 20pts and we lowered that to 15pts to help speed things along. | |
10-20-2006, 07:39 PM | #19 | |
RCC Addict Join Date: Mar 2005 Location: MESA, AZ.
Posts: 1,043
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Rick | |
10-20-2006, 08:14 PM | #20 | |
Quarry Creeper Join Date: Jun 2005 Location: Apache Junction
Posts: 305
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Last edited by bktoys; 10-20-2006 at 08:16 PM. | |
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