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Old 01-18-2012, 08:48 AM   #1
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Default Floidra scale / g6 / ttc rules thread

OK this thread is going to sticky and will be just for a solid set of rules for events in florida and that way no matter were you go the rule will never change and will always be post for all to see and ready....please post you comments and feed back and please be POSITIVE in your response...


ok we can as a group set up are own rule's but USING these as are structure building platforum so let me know I do belive every one should build there rig to fit in these rule's but we can work on making the rule's fit to what we do here in floidra and how we as a FLOIRDA GROUP RUN...

SORRCA.com

http://sorrca.com/rules/Rules.pdf

http://sorrca.com/rules/CoursePoints.pdf

http://www.reconcrawlers.com/forum/f...N-G6-Challenge

Last edited by yoda@4x4; 01-18-2012 at 09:11 AM.
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Old 01-18-2012, 08:48 AM   #2
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Default G6 rules pulled from recon

http://www.reconcrawlers.com/forum/f...N-G6-Challenge


Pulled from RECON's site

What is the R.E.C.O.N. G6 Challenge?

The RECON G6 Challenge is an r/c 4x4 scale rally with several mandatory skills sections. The G6 will challenge the scale r/c drivers driving ability, winching skills and/or recovery skills, navigational prowess, and the rig durability.

The G6 is a cross between rally, European truck trials, and the KOH with a dash of Camel Trophy adventure.

What is the R.E.C.O.N. G6 Challenge format?

The G6 format is designed for maximum driving time and fun, but at the same time embraces the spirit of competition.

R.E.C.O.N. G6 Driver Guidelines:

Scale vehicle requirements:

1. Must be 1/10 scale electric car/truck with a scale chassis. (No 2.2 comp chassis with a scale body) A scale chassis could be a MSD or a RC4WD or an Axial SCX-10 chassis.

2. 1.9 or 1.55 or 2.2 wheels and tires, Tire may be name brand or knock offs, just as long as they resemble the real thing.

3. Vehicle must have at least 5 scale accessories. (I.e. jerry can, bed roll, cooler, shovel, winch, rock lights, ect.) This requirement may vary from G6 to G6 depending on what the event requires.

4. NO rear steer and NO dig. A vehicle may have 4x4 or 2x4 capabilities.

5. A vehicle must have a tow strap and winch points. (I.e. Bumper, D-rings, ect.)


R.E.C.O.N. G6 Stage Format:

When a driver starts a stage, he/she is competing against the clock. A driver must navigate thru the stage gates in the order they are numbered and between the gates, even if winching is required. A time penalty is given for hitting a gate or a boundary. A stage is completed when the driver crosses the finish line.

1. 2 to 4 driving stages with multiple mandatory skills sections in each stage.

2. Finishing order will be determined by the over all accumulative adjusted time of all the driving stages. For teams, all the times of the team drivers will be added together. Team drivers are all eligible for the overall award.

3. Time bonuses are earned by completing the mandatory skills sections cleanly. If a driver has to winch or hits a boundary or a gate marker, a time bonus will not be awarded and the driver still has to finish the bonus stage.

4. Stages can range in distance. Battery changes may be performed as needed on a stage. If a driver has only one battery and cannot complete the stage, the driver must leave the rig at the location on the stage while the battery is being charged. If the rig is removed from the stage then a DNF will be recorded and the max time given to that driver for the stage.

5 Once a stage has been started by the driver; the time will not stop until the driver has crossed the finish line. This includes repairs on course and in the pit. When the last driver to start a stage crosses the finish line, the stage is closed, if a driver is still on the stage when the stage closes, that driver will receive a DNF and given the max time for the stage.

6. No repairs or battery changes can be made during a skills challenge section. On course repairs can be made at the point of breakage and as long as the stage is still open. If a battery has to be replaced during a special section, than a 5 min penalty will be charged to the driver.

7. Drivers will start at specified intervals; if a driver catches up to a fellow driver, the driver that is being passed, must yield to the faster driver immediately. A driver cannot overtake another driver during a special skill section; the faster driver must wait at the start of the skills section until the slower driver exits said section.
.
8. There is no “Hand of God”. This means all recoveries must be done by using a winch. If the rig is underwater and the driver grabs the rig instead of using the penalty winch, that driver will be charged a 5 minute penalty. The G6 is designed for a driver to be a driver, not a boonie basher. If a driver does not have a winch and has to use the penalty winch; a 3 minute penalty will be charged to that driver.

9. No repairs can be made between stages. After a driver completes a stage, his/her vehicle will be impounded until the start of the next stage. A designated pit area will be provided to do all needed repairs before the next stage while the time is running.

10. The running order will be G6 specific. It may be luck of the draw or running order may be assigned by the last G6 times. Stage Buddy’s will be assigned in a similar manner.

A Stage buddy is a driver’s stage marshal. He or she will be on the stage with the driver marking time penalties or time bonus and if the driver does not have a winch, the stage buddy will use the penalty winch to recover or assist the driver’s vehicle. After the driver completes his stage, then the stage buddy and the driver switch roles. At no time will the stage buddy assist a driver with navigating the stage. A stage buddy is not a co-driver. G6 team drivers will not be a stage buddy for a team member. Team members may or may not be allowed to help navigate a fellow team driver. That will be deemed by the G6 event.

Time Penalties:

Hitting a gate marker will result in a 1:00 min time penalty.

Hitting any stage boundary will result in a 5 min. penalty.

Using the penalty winch will result in a 3 min penalty.

Time Bonuses:

Completing a time bonus section cleanly a driver will receive a 3 minute time bonus. If a driver has to winch, hits the boundary, or has to make a repair or battery change in the section, no time bonus will be awarded and any penalties will be charged.

Time bonus sections will have a specific color boundary and have a stage gate at the beginning and end of the section, but may involve more than two gates.

Stage Gates:

A stage will be marked with gates. The gates are used to define a stage and the color of the gate will define the intended direction of the gate. A gate consists of two flags; on yellow and one red. The red flag is always on the passenger side of the rig, unless other wise noted.

A rig must drive between the stage gates and all 4 tires must be inside the stage gates for progression, even if winching is required to successfully clear the gate. There is no straddling a stage gate to progress.

A stage gate can only be driven in the intended direction! A driver CANNOT drive thru a stage gate and then reverse back through it to continue on the stage.

A stage gate may also have special skill instructions attached to them. The driver and the stage buddy are responsible for making sure all special skills are performed for the stage.

Special Skill Sections:

A special skill section will have boundaries and be marked by a specific color.

A special skill section can be a task such as changing a tire and running the section using the spare tire or using a winch to perform a task. A special section can be driving in snow, ice, mud, water, and sand, up hill, down hill or in reverse.

Last edited by yoda@4x4; 05-07-2012 at 12:41 PM.
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Old 01-18-2012, 08:54 AM   #3
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Default Sorrca rules

SORRCA
Scale Off Road RC Association
2011 Official Scale Rock Crawling Competition Rules
Introduction:
This rulebook is intended to standardize scale off road RC competitions that are held at various locations
throughout the world. The intention is for all clubs/events to use these rules as written; however, they
may be modified on a local basis. Any and all changes made to these rules at a SORRCA sanctioned event
must be covered in a preliminary drivers meeting and publicly posted before the event.
Class Descriptions
Class
1 “Street“

• Description
A Street Legal offroad vehicle that you would drive to work and the trail head and outfit
like an expedition vehicle such as the Camel Trophy truck D90 rigs.

Class
2 “Trail”

• Description
A stock vehicle that has been modified to become a capable trail rated rig and is not
necessarily street legal.

Class
3 “Modified”

• Description
An offroad vehicle that you would build from the ground up and might see in a TTC/KOH
type competition.

General Vehicle Details
• You are encouraged to go above and beyond to make your truck as scale as possible
• Vehicles must resemble a real 1:1 rig and it will be up to the collective group to vote on whether a
questionable rig is accepted or not.
• Tire size will be determined by advertised manufacturer specs. (tires without available specs will be
measured off the truck as mounted on the wheel laid flat)
•Tire modification:
Class
1 Street. No tire modification is allowed.
Class
2 Trail. Tire lugs may be removed, sipped, grooved and/or trimmed.
Class
3 Modified. Tire reduction and narrowing is permitted, as well as all modifications listed above.
• You must run a rail chassis (for example: Bruiser/Mountaineer, SCX
10, Reign RC K23S, 3L, 4, 5, MFM,
X
Trail, CR01, UTE, etc...) No TVP (twin vertical plate) chassis' or frame rail extensions on a TVPs. The
exception to this rule is the Tamiya CC
01 or TA02, (Hummer, S10, Ford F150 and Toyota Hilux)and
Modified class Tubers.
• 4 wheel steering or dig is allowed in modified class only (must choose 1 per course)
• No "Motor On Axle" (MOA) of any kind. Your axles must be driven by one transmission or transfer case
and a minimum of two drive shafts (except CC
01, TA 02 etc..). No separate throttle control of drive
shafts or axles.
• There are no Wheel distinctions. For example you can run a 1.55, 1.9, 2.0 or 2.2 rim in any class.
Wheels larger than 2.2 are not allowed in any class and no Short course style wheels 1.9/2.2 split
diameters
• Spare Tires must be within 1/4" Diameter of Drive tires to receive points
• Any functional recovery tools you wish to use during your run, you must carry it on your rig at all
times. IE tow strap, pull pal and, sand ladders.
• Winching can only be performed off of natural objects (i.e. trees, rocks, ect...), other vehicles or stakes
supplied by the course maker. Winching off of a person such as their shoe or hand is not allowed.
• All vehicles without an enclosed cab must have the motor, transmission, and electronics covered and
hidden when viewed from the top and sides. Batteries must be chassis mounted and also hidden from
view.
• Course will be tough and made to push the scale vehicle limits. This is to encourage competitors to
improve their rigs from one event to another.
• Winches are HIGHLY recommended!!!!! Expect to use a winch.
• Water proofing is HIGHLY recommended!!!!! Expect your rig to get wet.



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Old 01-18-2012, 08:54 AM   #4
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Default Sorrca rules

Tire Ban List
• Losi Claws (all sizes, and types)
• Hot Bodies Rovers (all sizes)
• Hot Bodies Sedonas
• HPI Rock Grabbers
• Panther Cougars
• Panther Leopards


• Pro
Line Chisels (all sizes)
• RC4WD Rocklin
• RC4WD X


Locks (all sizes)
• RC4WD Crazy Crawlers
• Imex Red Rocks
• Imex Skulls and Bones
• Losi Bashers
Tires should be scale appearing, if it is questionable have it reviewed before the event, or plan to run a
different tire. As new competition specific tires are released this list may be updated.
Class


1 “Street” Details

• Vehicle must have a windshield that fills the entire windshield frame
• Full width bumpers are required on the front and rear of the vehicle. Bumpers that are molded into
the body qualify. A rear bumper is not required on a flatbed, but adding one to the flatbed will gain the
additional scale points. (Bumpers are measured from the outsides and must be the width of your
windshield).
• Wheels must be aligned within the body wheel wells (center of wheels to center of wheel wells +/


1/2
inch total combined)
• The vehicles body must be mostly intact. Mild trimming such as flairs & removing a hardtop allowed
only. If hardtop is removed full interior is required. (no extreme trimming of bodies allowed See below.)
• The tread of the tires cannot extend outside of the wheel wells more then 1/2 of the tread width, flairs
can be added to reach min. spec.
• Vehicle must run a full length rail chassis (The rail chassis must be as long as the vehicles
wheelbase)(Tamiya CC


01 Chassis are allowed)
• Truggies are not allowed, flatbeds with full length rail chassis are allowed. The bed must be as wide as
the cab the entire length of the bed. Cab only not allowed.
• Tires can never extend beyond the body’s bumpers or the rear of any truck bed. (Any stingers,
fairleads, shackles, bolts, etc are not considered part of a bumper when determining this.)
• Dovetailing is not allowed.
• Sectioning or narrowing of the body is not allowed.
• Bobbing a truck bed is allowed, but must follow All body specs
• Boat sides are not allowed.
• 106mm / 4.19" Max tire size including spares
• Gates will be a minimum of 11" wide (so mind your width)
Class


2 “Trail” Details

• The inside of the front tires cannot extend outside of the width of the cab at the doors
• The body (including bumpers) must be 3" longer than the wheelbase
• A front bumper is required and must be mounted to vehicles rail chassis and wider than the chassis
(chassis cross rails do not count as bumpers)
• Vehicle must run a full length rail chassis (The rail chassis must be as long as the vehicles wheelbase
extensions are legal for bumpers as long as the chassis meets other specs)
• Truggies are allowed, but must have a rail chassis up to the rear of the skid minimum. The truggy
structure must extend to the back of the rear axles pumpkin or beyond to be legal.
• Flatbeds that run the full length of the rail chassis are allowed. The bed must be as wide as the cab the
entire length of the bed.
• 2 of the 3 following modifications are allowed


Dovetailing the rear (a truggy/tube bed that is narrower than the cab counts as dovetail).


Boat sides (no more than 1" measured vertically)


Pinching the front (2/3 the width of the widest part of the cab)
• Sectioning or narrowing of the body is not allowed
• Body / Cage work must be at least 4.5" tall (including boat sides) and wider than the inside
measurement of the vehicles track width (front or rear, whichever is wider).
• 120mm / 4.75" max tire size with a 2.2 max rim size including spare
• Gates will be a minimum of 12" wide (so mind your width)
Class


3 “Modified” Details

• 146mm / 5.75" max tire size with a 2.2 max rims size including spare
• A bumper is not required, but to be counted for points, must be mounted to vehicles chassis and wider
than the chassis (chassis cross rails do not count as bumpers)
• Gates will be a minimum of 13" wide
• All bodies (Including tubers) must measure a minimum of five inches wide from front to rear of door,
measure a minimum of 4.5 inches tall as measured from the skid to the tallest point on the body and
must be as long as the vehicles wheelbase
• Body modifications including, but not limited to, pinched front, dove


tailing and boatsiding are
permitted as long as the final dimensions comply with the minimum size rules.
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Old 01-18-2012, 08:55 AM   #5
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Default Re: Floidra scale / g6 / ttc rules thread

Here's a cool little didy to figure out your scale points.

2012 SORRCA Scale Points calculator
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Old 01-18-2012, 09:04 AM   #6
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Default Sorrca rules

Scale Points
• Tube bed OR Flat Bed: metal 3, plastic 1
• Bed mounted headache rack or roll bar: metal 2 Plastic 1Truggy & back halved truck
•Truggy/back halved truck: metal 4, plastic 2
(Must replace the ladder frame from the rear of the skid Min. to the back of the vehicle. Must have a roll bar hoop. Must have integrated shock mounts. Must be a structural part of the rear of the vehicle.
(If your bed does not meet ALL of the preceding criteria, it does not count as a truggy bed).Tuber: metal 8, plastic 4
A tuber consists of a complete body structure where the front, cab, and rear sections are comprised
entirely of structural tubework.
• Rigid Metal/plastic body panels
1 Interior cage or exocage: (3 metal 1 Plastic) per row of seats protected. (Must have down bars and cross bars in front & behind each row.) Tube accessories
• Sliders: (both sides) metal
3, plastic 1
• Tube fenders: Metal 1 per pair
• Integrated tube shock mounts: metal 1 (per pair) Body
• Hard body: full 8, Cab 4
• Drop bed : 3
• Complete Custom built body: (metal or hard plastic, no lexan) full 4, Cab 2 (in addition to hard body points)
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Old 01-18-2012, 09:04 AM   #7
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Default Sorrca rules scale points

• Inner fender wells: 1 per pair Bumpers (items must be chassis mounted and separate from the body)
• Bumpers : metal 3 each , plastic 1 each
• Stinger/grill guard: 1
• Spare tire carrier (must be bumper mounted): 1 Exterior roof rack / light bar (may only choose one)
• roof rack: metal: 2, plastic 1
• Roof top light bar : metal 1 Interior:
• 3D interior: 2 seat 3, 4 seat 4, SUV cargo area 1.
• 2D/half interior: 2 seat 1, 4 seat 2.
• Realistic Scale Human figures: full(knees up) 2, part 1(torso up) (max 2 figures) Suspension/Drive train/Steering:
• Leaf springs (front/rear): 3 ea, 7 both.
• Multiple axles: 3 driven axles 3, 4 (or more) driven axles 5
• Chassis mounted steering servo: 5 (front) rear 2 (Class 3 only)
• Transfer case: 4.
• 3D engine: 4. Realistic exterior items (max 6 pts): Items that are non functional but you would see on a trail truck
• Fuel cell, exhaust, jerry can, hubs on all wheels, steering stabilizer, disc/drum brakes on all wheels,mirrors(2), wipers(2), antenna, license plate, Fire extinguisher, trail tools (Hilift jack, etc.)first aid, Etc. 1each Functional items (max 8 pts):
• Tow strap,Dring, Pull Pal, sand ladder, hitch, Etc. 1 each
• Headlights(2) and taillights(2) 2
• Winch 2 Each
• Full size spare tire. 3
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Old 01-18-2012, 09:50 AM   #8
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Default Re: Floidra scale / g6 / ttc rules thread

Matt will have to chime in on this, but I don't think we are doing all the scale points stuff for the G6 events. I think it will be a basic 5 scale accessories deal, scale tires, and winch highly recommended.
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Old 01-18-2012, 10:02 AM   #9
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Default Re: Floidra scale / g6 / ttc rules thread

Here are the rules that I would like to see.

R.E.C.O.N. G6 Driver Guidelines:

Scale vehicle requirements:

1. Must be 1/10 scale electric car/truck with a scale chassis. (No 2.2 comp chassis with a scale body) A scale chassis could be a MSD, or RC4WD, or Axial SCX-10 chassis, or a tube chassis.

2. 1.5, 1.9, or 2.2 wheels and tires ONLY! Tire may be name brand or knock offs, just as long as they resemble the real thing.

3. Vehicle must have at least 5 scale accessories. (I.e. jerry can, bed roll, cooler, shovel, winch, rock lights, ect.) This requirement may vary from G6 to G6 depending on what the event requires.

4. A vehicle may have 4x4 or 2x4 capabilities.

5. A vehicle must have a tow strap and winch points. (I.e. Bumper, D-rings, ect.)


R.E.C.O.N. G6 Stage Format:

When a driver starts a stage, he/she is competing against the clock. A driver must navigate thru the stage gates in the order they are numbered and between the gates, even if winching is required. A time penalty is given for hitting a gate or a boundary. A stage is completed when the driver crosses the finish line.

1. 2 to 4 driving stages.

2. Finishing order will be determined by the over all accumulative adjusted time of all the driving stages. For teams, all the times of the team drivers will be added together. Team drivers are all eligible for the overall award.

3. Time bonuses are earned by completing the mandatory skills sections cleanly. If a driver has to winch or hits a boundary or a gate marker, a time bonus will not be awarded and the driver still has to finish the bonus stage.

4. Stages can range in distance. Battery changes may be performed as needed on a stage. If a driver has only one battery and cannot complete the stage, the driver must leave the rig at the location on the stage while the battery is being charged. If the rig is removed from the stage then a DNF will be recorded and the max time given to that driver for the stage.

5 Once a stage has been started by the driver; the time will not stop until the driver has crossed the finish line. This includes repairs on course and in the pit. When the last driver to start a stage crosses the finish line, the stage is closed, if a driver is still on the stage when the stage closes, that driver will receive a DNF and given the max time for the stage.

6. No repairs or battery changes can be made during a skills challenge section. On course repairs and battery changes can be made at the point of breakage and as long as the stage is still open.

7. Drivers will start at specified intervals; if a driver catches up to a fellow driver, the driver that is being passed, must yield to the faster driver immediately. A driver cannot overtake another driver during a special skill section; the faster driver must wait at the start of the skills section until the slower driver exits said section.
.
8. There is no “Hand of God”. This means all recoveries must be done by using a winch. If the rig is underwater and the driver grabs the rig instead of using the penalty winch, that driver will be charged a 3 minute penalty. The G6 is designed for a driver to be a driver, not a boonie basher. If a driver does not have a winch and has to use the penalty winch; a 3 minute penalty will be charged to that driver.

10. The running order will be G6 specific. It may be luck of the draw or running order may be assigned by the last G6 times. Stage Buddy’s will be assigned in a similar manner.

A Stage buddy is a driver’s stage marshal. He or she will be on the stage with the driver marking time penalties or time bonus and if the driver does not have a winch, the stage buddy will use the penalty winch to recover or assist the driver’s vehicle. After the driver completes his stage, then the stage buddy and the driver switch roles. At no time will the stage buddy assist a driver with navigating the stage. A stage buddy is not a co-driver. G6 team drivers will not be a stage buddy for a team member. Team members may or may not be allowed to help navigate a fellow team driver. That will be deemed by the G6 event.

Time Penalties:

Hitting a gate marker will result in a 1:00 min time penalty.

Using the penalty winch will result in a 3 min penalty.

Time Bonuses:

Completing a time bonus section cleanly a driver will receive a 3 minute time bonus. If a driver has to winch, hits the boundary, or has to make a repair or battery change in the section, no time bonus will be awarded and any penalties will be charged.

Time bonus sections will have a specific color boundary and have a stage gate at the beginning and end of the section, but may involve more than two gates.

Stage Gates:

A stage will be marked with gates. The gates are used to keep you on course and show the intended direction. There will be 2 flags. The numbered flag will always be on the right(passenger) side.

A rig must drive between the stage gates and all 4 tires must be inside the stage gates for progression, even if winching is required to successfully clear the gate. There is no straddling a stage gate to progress.

A stage gate can only be driven in the intended direction! A driver CANNOT drive thru a stage gate and then reverse back through it to continue on the stage.

A stage gate may also have special skill instructions attached to them. The driver and the stage buddy are responsible for making sure all special skills are performed for the stage.

Special Skill Sections:

A special skill section will have boundaries and be marked by a specific color.

A special skill section can be a task such as changing a tire and running the section using the spare tire or using a winch to perform a task. A special section can be driving in snow, ice, mud, water, and sand, up hill, down hill or in reverse.

Last edited by kennyj; 01-18-2012 at 10:17 AM.
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Old 01-18-2012, 10:03 AM   #10
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Default Re: Floidra scale / g6 / ttc rules thread

Quote:
Originally Posted by kennyj View Post
Matt will have to chime in on this, but I don't think we are doing all the scale points stuff for the G6 events. I think it will be a basic 5 scale accessories deal, scale tires, and winch highly recommended.
Mostly just putting it all up so that there is never a qustion has how or what should be on a rig...


I am hoping we as a group can come up with rules to fit the FLOIRDA G6 and any and all GTG / SCALE COMPS...
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Old 01-18-2012, 11:01 AM   #11
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Default Re: Floidra scale / g6 / ttc rules thread

thanks for posting all this it is a really good guidline to go by
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Old 01-18-2012, 03:23 PM   #12
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Default Re: Floidra scale / g6 / ttc rules thread

ordered proper tires last night.
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Old 01-18-2012, 05:36 PM   #13
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Default Re: Floidra scale / g6 / ttc rules thread

Did the same, ordered my 2.2 Pitbulls.
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Old 01-18-2012, 07:06 PM   #14
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Default Re: Floidra scale / g6 / ttc rules thread

umm i thought i read that 2.2 for g6 were not allowed
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Old 01-19-2012, 05:34 PM   #15
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Default Re: Floidra scale / g6 / ttc rules thread

Quote:
Originally Posted by cameraman View Post
umm i thought i read that 2.2 for g6 were not allowed
Look at #2, (Scale vehicle requirements:

1. Must be 1/10 scale electric car/truck with a scale chassis. (No 2.2 comp chassis with a scale body) A scale chassis could be a MSD, or RC4WD, or Axial SCX-10 chassis, or a tube chassis.

2. 1.5, 1.9, or 2.2 wheels and tires ONLY! Tire may be name brand or knock offs, just as long as they resemble the real thing.)
All i can suggest is to keep rigs with the same size tires in there own class.

Most of use are down here running 1.9's, it keeps the field level. It's all up to you. Good luck and have fun..
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Old 01-19-2012, 07:35 PM   #16
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Default Re: Floidra scale / g6 / ttc rules thread

Quote:
Originally Posted by stelerzman View Post
All i can suggest is to keep rigs with the same size tires in there own class.
You mean like how we did it at the last G6 we had here?
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Old 01-19-2012, 08:48 PM   #17
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Default Re: Floidra scale / g6 / ttc rules thread

Quote:
Originally Posted by Scattman View Post
You mean like how we did it at the last G6 we had here?
yep same way... we got this...


i am glad to see we all are on the same page with rule's
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Old 01-19-2012, 10:09 PM   #18
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Default Re: Floidra scale / g6 / ttc rules thread

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Originally Posted by Scattman View Post
You mean like how we did it at the last G6 we had here?
If thats how your running the G6, than yes.
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Old 01-20-2012, 06:51 AM   #19
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Default Re: Floidra scale / g6 / ttc rules thread

If you read the original rules post by Yoda it says 1.9 and 1.5 Kenny suggested the rules he would like to see included 2.2 but I didn't know if that was a final rules choice or still a suggestion
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Old 01-20-2012, 07:08 AM   #20
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Default Re: Floidra scale / g6 / ttc rules thread

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If you read the original rules post by Yoda it says 1.9 and 1.5 Kenny suggested the rules he would like to see included 2.2 but I didn't know if that was a final rules choice or still a suggestion
Looks like they'll be running all 3 classes.
That's what they did at the last one.
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