"A game" I wrote this with bits and pieces of other games and think it could be fun. The rules make this game as hard as u want it. If u want to win u need to drive efficiently and smoothly as possible. All penalties and bonuses count for time in the end. Being first across the line isn't always best! "G6" style scaler run! -All classes run same course(s) -Classes are determined by national regulations; •set time value taken off the top: ~c1 3mins ~c2 1.5mins ~ c3 Zero •additional time off for scale crap (Does not count mandatory recovery tools. Must meet cap to get time bonus) ~30 c1 3min ~20 c2 2min ~10 c3 1min -No set run time for course completion. For the run to count the vehicle must complete all gates under its own power, tugged by winch, or towed by a second vehicle -Time penalties awarded for; •reversing 15sec •rollovers 2mins (not awarded if self recovery is performed) •gate crash 3mins •touch 5mins (for any reason except self recovery ie: hooking a winch line or removing a recovery tool) •assists 2mins (tugged by someone else's winch or strap. No assist penalties for using stationary "anchor" vehicles) -bonus times awarded; •assists -3 •bonus gate -2 Other; -no throttle jacking (4 or more successive fwd/reverse) to right a rig (this is not a 2.2 comp and the game is to be as scale as possible) -all rigs must have a recovery loop, ring or hole for a hook -drivers may use tools onboard the vehicle in certain situations ie:dynamite, chainsaws, sandramps, land anchors, firewood, other (to be discussed) -all rigs must have a functioning winch (rigs without winch will be given a one time +1min penalty and use the supplied winch truck/box) -rigs must have a "flat" spare -no additional time penalty for winching your own vehicle -Group or staggered buddy starts -30 to 100 gates -up to 5 bonus gates -up to 5 special skills sections -fastest time wins |
Re: "A game" Please post up holes in the rules so we can fix em now.. |
Re: "A game" I'm game to do this if we can organize a run of some sort or g2g in regan |
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