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2013 Rules

That sounds like the answer, and we do that. But oddly, it doesn't work out as well as you'd think. Dunno if it's a hurt-feelings thing, political, macho effect or what. It should work better than it does.

Sometimes it's just "well who knew?"

Necessary adjustments means an out for every gate, that eliminates "well who knew?"

Building courses is a skill almost the same as driving them. When I practice driving I practice building courses too.
 
Necessary adjustments means an out for every gate, that eliminates "well who knew?"

Building courses is a skill almost the same as driving them. When I practice driving I practice building courses too.

Exactly! Building a gate so that a competitor can take one of the gates ad move on will actually help new guys out more than a 20 point bypass since gates are only 10 points each.
 
Exactly! Building a gate so that a competitor can take one of the gates ad move on will actually help new guys out more than a 20 point bypass since gates are only 10 points each.

Hey what do you know, someone gets it!
 
I don't understand what you mean by an "out" for every gate. (Other than as the rules are written and you can't clear a gate you're "out" with a DNF on that course...)
 
I don't understand what you mean by an "out" for every gate. (Other than as the rules are written and you can't clear a gate you're "out" with a DNF on that course...)

Make every gate where it can be taken for progress -10 for hitting a gate if you cannot progress it clean.
 
So that "progress with penalty" is easy while "progress, no penalty" is difficult, right?
 
I agree with Rowdy. I've tried to bring up this point before on a number of forums. The courses need to be fun in order to promote the hobby. If everybody points out or times out a couple gates in because there is an impossible or extremely difficult gate, the comps just aren't fun for the average competitor.

When building a course, that ultra cool gate could still be just as difficult yet allow a less experienced drive to continue simply by placing a gate such that the driver can run over the gate and continue on with the course.
 
The club I belong to always leaves an out, so the driver can take it out the gate and progress. Nothing worse than driving 1 1/2 hours one way and not finishing any courses.
 
We have at least 1 of the more experienced guys walk every course before they get chalked. At WCS myself & Mark Reel walked every gate separately & had the course builders make necessary adjustments. ALWAYS leave an out & nobody should complain. Eat the gate & roll on.

You will NEVER make everyone happy in a mix like most clubs have. Theres nationally ranked pros mixed with brand newbs. Pros dont wanna drive in circles & newbs dont wanna drive to a comp to progress 3 gates all day. But the comp body aint what she used to be so we cant spend the time on a novice class, pro class etc. We do our best to keep everyone smiling but that will NEVER happen.

Personally I never crawled novice. I didn't finish a course for my 1st few comps but I learned a lot more tryin to hang with the big boys than I would've pullin -20's on 10 gimme gates.

J.D.
 
Glad to see this course building strategy catching on. We also make sure that every gate has an "out" to keep people happy and to keep the pace for the day moving along. We have also found that putting the newbie MOA guys on the 2.2S course is helpful we call it the MOD class. Doesn't really require any extra work and those guys feel better since they can make it more than 4 gates in. Still have not found a trick to make the Newbie 2.2S guys happy though.
 
I think instead of a 20 point bypass rule, there should be a kick the course designer in the balls rule!

Rule# 7.2.29578.0297.8345: If the course is set-up in such a manner that any single gate is impassible, the course designer gets football style punted in his berries. :ror:

That should fix the problem. "thumbsup"
 
I think instead of a 20 point bypass rule, there should be a kick the course designer in the balls rule!

Rule# 7.2.29578.0297.8345: If the course is set-up in such a manner that any single gate is impassible, the course designer gets football style punted in his berries. :ror:

That should fix the problem. "thumbsup"


For Sale: 2.2P Competition Ball Protection.

images


:lmao:
 
I see a little problem where 7.2.6 sort of contradicts 7.2.1 (all four wheels must be past the gate).

7.2.6 - If one wheel from the front axle and one wheel from the rear axle passes between two gate markers, that gate is considered a cleared gate. This however will result in a Gate Marker penalty of 10 points and a gate progress bonus is awarded.
This can be read as happening "as soon as" those two wheels are through, which would mean that taking the gate diagonally at a steep angle (where one rear wheel gets through the gate before the second front wheel) will result in an immediate 10p penalty and gate "dead" even if subsequently all four wheels go clean through.
I suppose this is not the intention, and therefore I suggest adding text to make it
7.2.6 - If one wheel from the front axle and one wheel from the rear axle have passed between two gate markers when all four wheels are past, that gate is considered a cleared gate. This however will result in a Gate Marker penalty of 10 points and a gate progress bonus is awarded.
 
7.2.6 - If one wheel from the front axle and one wheel from the rear axle have passed between two gate markers when all four wheels are past, that gate is considered a cleared gate. This however will result in a Gate Marker penalty of 10 points and a gate progress bonus is awarded.

Noted "thumbsup"
 
Bonus and penalty points, let's see if I've got it right:

- Bonus and penalty points are tracked separately, at least for each course. So if you max out on penalty points (>20 for a gate or >40 for a course) you can still get a lower net for that gate/course. Right?

Example:
Running a course with five gates. Just after clearing gate four I have 8 bonus points and 24 penalty points for that course. Plenty of time.
On the route to gate five I add another 14 penalty points, and then clear the last gate with a straddle (2 bonus and 10 penalty points).
Adding points up I have:
- 24 penalty points for the last gate, where 20 pts is max, so (at least) 4 pts should be removed.
- 48 penalty for the course, where you can have no more than 40, so (at least) 8 pts should be removed.
- 10 bonus points. (Or do I not get the last bonus points since the penalty points pushing me over 40 were added immediately before the bonus for that gate?)
End result for the course: 40 penalty points (officially: DNF?) and 10 bonus points, a net of +30 points.

Is this the correct way to calculate?
 
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No.

Bonus point do NOT effect your score unless you finish.

Ie: even if you have cleared 10 bonus gates BUT you point out or time out on course those bonus points are null and void. In the event that your bonus are in line AFTER the finish then you can keep running if you have time in the clock when you progress the finish, but again, if you hit 40 points, there go all of your bonuses.

Sometimes you have to know if that bonus is going to be worth it.
 
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