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Points:
Scale Class: All rigs in the Scale class will start off with 0 points and points will be deducted during the competitions. The object is complete the course without incurring points. Point deductions are listed below. Speed is rewarded.
Reverse + 1 point
Rollover + 5 points
Gate + 5 points
Touch + 5 points
Time: - 5 points (awarded if course completed in time allowance: An additional -5 points will be awarded to the fastest time)
DNF + 40 points + 5 points per gate not completed
*Rescue - 5 points
Reverse: Using the throttle to reverse course. Non powered roll backs are allowed. During gated courses each driver is allowed 1 reverse per gate without penalty.
Rollover: Points are assessed when a vehicle rolls over and does not right itself or can not be righted without touching. Winching is allowed without incurring a penalty. Once righted the vehicle must be driven back into position. All gates not already cleared are still live while on a gated course.
Gate: Failure to pass all 4 wheels through a gate or touching a gate with any part of the vehicle. Gate must be cleared in its intended direction. Winching through a gate is allowed. Once a gate is cleared that gate is dead.
Touch: Any contact made to the vehicle by any person during a run. If the touch is resulting in the vehicle being placed back on course the vehicle may not be placed any further forward than the most recent point of progress.
Winch: Winches may be used at any time along the course without penalty unless any part of the winch touches a gate. If that occurs a gate penalty will be assessed.
Time: A 5:00 minute (or 1 minute per gate) time limit can be applied per run, this is not required and will be at the discretion of those judging the courses.
DNF: If a vehicle is unable to complete the course regardless of reason a DNF will be assessed. If a DNF is assessed then they will be scored with +40 points add to their current point total plus 5 points for every gate not completed.
*Rescue: Using another vehicle to free a vehicle on course. The rescue vehicle will only be allowed during runs in which the buddy system is in place. The rescuer will receive the bonus points.
*Buddy System: When the buddy system is in use 2 vehicles will run the course, the leading vehicle is the one being scored during that run. The “buddy” is the follower and will not be scored unless a rescue is requested. After the course has been completed the drivers will reverse order and the “buddy” now becomes the leader. Driving order will be decided by a coin flip. Buddy pairing will also be decided by chance. Method of determination will be decided on site based on number of participants.
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Scale appearance points will be deducted from the final score of each event. Appearance points are listed below.
-5 Points (up to a maximum of 20 points)
·Hard body (rigid construction, usually abs or polystyrene: essentially any body that is not lexan)
·Detailed Bed (drop beds, flat beds, tube beds: should be realistic representations)
·Interior detail (must have at least driver & passenger seat, dashboard, & steering wheel)
·Offroad trailer (must be towed during entire event)
-3 Points (up to a maximum of 15 points)
·Roof rack with large scale item (canoe or similar, item must be secured to rack with tie downs; no Velcro will be permitted.)
·Bed item with large scale item (quad, dirt bikes or similar, item must be secured with tie downs; no Velcro will be permitted.)
·Realistic bumpers (point per bumper)
·Functional winch (per winch, front or rear)
·Functional spare tire (should be same size as being run on vehicle; i.e. no 1.9 spare on a 2.2 vehicle)
·Scale engine (i.e. Parma hemi)
-1 Point (up to a maximum of 10 points)
·Functional Lights (per set: Headlights / tail lights / roof / rollbar / crawling)
·Driver / Passenger figure (should be scale in size, in other words a 4 inch G.I. Joe figure in a 1/6 scale truck wouldn’t work. 1 point per person)
·Spare tire (non functional)
·Non Functional Winch (per winch, front or rear)
·Scale accessories (jerry cans, cooler, snatch straps, etc {multiples of a particular item will only score once: for example if you have 2 jerry cans you will only score for 1 jerry can})
Custom Body Bonus: This bonus is awarded for custom build work done to a body, this ranges from stretching, widening, combining, and scratch building. This is added on top of Scale points.
-5 points for any major custom body work (i.e. building a crew cab, grafting lexan and hard bodies*, etc)
-5 points for major tubular work. (i.e. full exocage, full tube chassis that supports and/or conforms to the body)
-10 points for scratch builds (i.e. building a body from the ground up; no OEM basis)
*50% rule applies to lexan/hard combos; in the case of a lexan/hard combo the body will be judged on the basis of whether it is more than 50% lexan or more than 50% hard.
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