08-28-2013, 06:59 PM | #21 | |
I wanna be Dave Join Date: Oct 2007 Location: Castle Rock, WA
Posts: 8,785
| Re: New Pro Course Design Quote:
That being said I do like the thought process to come up with something new. We tried one course at an ARCC comp with 10 gates. See who could get the most progresses/laps in a 3 minutes Last edited by Szczerba; 08-28-2013 at 07:01 PM. | |
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08-29-2013, 11:34 AM | #22 | |
RCC Addict Join Date: Nov 2011 Location: Surrey,BC- Canada
Posts: 1,663
| Re: New Pro Course Design Quote:
I agree you want to keep the new people happy so they'll come back, but why not just make gate A the novice gate and make B gate the pro course then. cheers | |
08-29-2013, 01:32 PM | #23 |
I wanna be Dave Join Date: Mar 2008 Location: In the Dark Edges of your Mind
Posts: 6,386
| Re: New Pro Course Design |
08-29-2013, 06:50 PM | #24 | |
RCC Addict Join Date: May 2012 Location: Folsom
Posts: 1,867
| Re: New Pro Course Design Quote:
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08-29-2013, 07:05 PM | #25 | |
I wanna be Dave Join Date: Oct 2008 Location: Sumter
Posts: 6,141
| Re: New Pro Course Design Quote:
http://www.rccrawler.com/forum/rules...-rules-29.html | |
08-29-2013, 07:13 PM | #26 |
Hoof Hearted? Join Date: Nov 2009 Location: Chattanooga
Posts: 655
| Re: New Pro Course Design
4.10 - Alternate (Optional): Alternate gates are secondary gates placed anywhere on the course by course designers for bonus credit. Check Progress is -4. ▪ 4.10.1 - All penalties apply during the alternate attempt to the regular score even if the alternate is not completed or aborted. Check All gates are live, and all penalties count. ▪ 4.10.2 - Course must be completed in order for alternate to be awarded. Check If course is not completed, all progress is counted as -2 for A or B gates. ▪ 4.10.3 - Alternate may consist of more than one gate. Check Each gate has an A and B option. ▪ 4.10.4 - Alternate Gates are ran in the intended sequence set by the course designer. Check 1 A or B, 2 A or B, etc... Since the "B" gates are an alternate line, with the wording like it is, it looks like we're ok. But like you said Ryan, some clarification would be nice. Last edited by Grandmasboy; 08-29-2013 at 07:36 PM. |
08-29-2013, 07:55 PM | #27 |
Rock Crawler Join Date: Nov 2011 Location: Asheville
Posts: 558
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Very cool looks like real fun format :thumbup:
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08-29-2013, 08:28 PM | #28 |
I wanna be Dave Join Date: Oct 2008 Location: Sumter
Posts: 6,141
| Re: New Pro Course Design I think this is where at least one problem lies. The rule says the course MUST be completed in order to be awarded for progress on the alternate gates...therefore if you only ran the alternate gates and didn't finish the course you would have a score of 40. |
08-30-2013, 09:50 AM | #29 |
Quarry Creeper Join Date: Oct 2010 Location: Land of the Cactus
Posts: 281
| Re: New Pro Course Design
I really like this format. The PARC club had a fun run gtg about a month and a half ago where we had a very similar setup. We also used 3 gate markers to make 2 totally different gates. We thought this up to save time on building courses. What we did originally was put center gate was orange and both outside gates were green. Left side was 2.2p gate and right side was 2.2s gate. This worked awesome for condensing courses down where space was limited. Also if we were running 2.2p, then all the 2.2s gates were not live, the center was live, just not the far right gate and vice versa when running 2.2s. After 2-3 courses set like this, I thought, why not have all gates live and do the exact thing you guys did with -2 on one side -4 on the other. The only variant we had different was which ever side you picked at gate 1, was the side you had to run the entire course, you couldnt switch back and forth. I think this is a great idea, but who knows if it will ever make itself into a National level comp.
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08-30-2013, 04:10 PM | #30 | |
Hoof Hearted? Join Date: Nov 2009 Location: Chattanooga
Posts: 655
| Re: New Pro Course Design Quote:
Good point. | |
08-30-2013, 05:56 PM | #31 |
I wanna be Dave Join Date: Mar 2008 Location: In the Dark Edges of your Mind
Posts: 6,386
| Re: New Pro Course Design
Time to change the rules! Comp crawling needs a shot of adrenaline in the butt cheek |
08-30-2013, 06:28 PM | #32 |
Hoof Hearted? Join Date: Nov 2009 Location: Chattanooga
Posts: 655
| Re: New Pro Course Design |
09-01-2013, 09:47 PM | #33 |
Y-Town Crawlers Join Date: Oct 2005 Location: Not Hesperia
Posts: 2,481
| Re: New Pro Course Design
Do you have the option of running both the "A" and "B" gates or do you just choose 1 per # as you drive through the course? Either way, it looks like a better option than some of the bonus formats we have now.
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09-01-2013, 10:09 PM | #34 |
Hoof Hearted? Join Date: Nov 2009 Location: Chattanooga
Posts: 655
| Re: New Pro Course Design
A or B for each gate, not both.
Last edited by Grandmasboy; 09-01-2013 at 10:12 PM. |
09-03-2013, 02:47 AM | #35 | |
Rock Crawler Join Date: Aug 2013 Location: Central Coast
Posts: 570
| Re: New Pro Course Design Quote:
A competition course is essentially a test of skill. The point of a test is to measure a quality (driving skill) as accurately and reliably as possible. Generally, if some participants aren't regularly able to complete the test, it is too hard and can't measure their driving skill. (this is called a floor effect). Conversely, if some participants are regularly acing or tying, the test is too easy and can't measure their driving skill (this is a called a ceiling effect). Ideally, participants would complete the test with a consistent average score, x, such that 0 Now you just need to calculate the standard deviation of each participant's average score. I apologize for the long-winded post. Last edited by Crawl Space; 09-03-2013 at 02:51 AM. | |
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