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Old 01-15-2010, 02:02 PM   #61
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Really?















I couldn't help myself.
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Old 01-15-2010, 02:38 PM   #62
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After I posted that last night I just could not fall asleep. I never ment it in a way to punish anyone, I feel the best part about scalers is making parts for them on your own. I enjoy building them as much as running and hanging out with everyone. I know there are people out there that just don't have the time to make things like some of us do. I also know that people don't have the knowledge or tools to make some of the thing others do, so I think it would be unfair to punish them as well as the vendors here because of that.

I hope to have here in the next day or two the new set of rules and guidelines for scale deductions posted up for everyone to look at. If you don't like something post up and let me know, once these are agreed apon we can start setting some dates to get this series started again.

I thank everyone for the imputs and ideas. If you have something more to add, post up!
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Old 01-15-2010, 03:57 PM   #63
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Hey Tod,

It sounds like all the rules are getting worked out. I just wanted to add a couple of more things.

Are you going to make the full cage rig and a rig with a half hard body and half cage the same? Or have you already done this during the season.

Also, the 60pt max sounds like a realy good place to start. What did you deside on for comp tires? Deduct from scale point max or a penalty for each course?


And just a side note: Does the trail run have to be scored? What about just doing it after the comp for fun .

Anyways, I hope to make it up there for another one of your scale comps. We had a blast with all of you guys and everyone was so easy to talk to. Thanks to all of you that have helped put on the events.
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Old 01-15-2010, 04:29 PM   #64
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Originally Posted by 70duncan View Post
Hey Tod,

It sounds like all the rules are getting worked out. I just wanted to add a couple of more things.

Are you going to make the full cage rig and a rig with a half hard body and half cage the same? Or have you already done this during the season.

Also, the 60pt max sounds like a realy good place to start. What did you deside on for comp tires? Deduct from scale point max or a penalty for each course?


And just a side note: Does the trail run have to be scored? What about just doing it after the comp for fun .

Anyways, I hope to make it up there for another one of your scale comps. We had a blast with all of you guys and everyone was so easy to talk to. Thanks to all of you that have helped put on the events.

The truggy style rig will be scored much like MSD is going this year.

Comp tires will be deducted off of the scale deduction. So if someone had a -30 point rig, it would be a -25.

No Trail runs do not have to be scored.
When Mike (TwistedXT) ran the series, we did a Buddy Course. That event was a blast, but very hard to score, and could really change the outcome of an event if they happened to get teamed up with a less then capabile rig. You would get points for rescue, rollovers, and so on. There are lots of variables that come into play and would have to come up with a bunch of what if's in the rules for scoring that event.
MSD also did an event in 08 when I was there. It was fun, but scoring for it (IMHO) was far from fair to anyone not leading the pack.

Hope that you can make it to one of the upcoming events.
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Old 01-15-2010, 10:03 PM   #65
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I'm going to build another one. Miss the old jeep. You guys doing entry fees so I can pay for my gas when I come woop arse
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Old 01-15-2010, 10:27 PM   #66
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I'm going to build another one. Miss the old jeep. You guys doing entry fees so I can pay for my gas when I come woop arse
I wouldn't worry about gas. Juat bring beer to pay me off.
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Old 01-15-2010, 11:01 PM   #67
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I'm not against bribery.
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Old 01-16-2010, 12:12 AM   #68
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How bout more chevys. AAAAAAAH im drunk
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Old 01-16-2010, 05:35 AM   #69
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I'm going to build another one. Miss the old jeep. You guys doing entry fees so I can pay for my gas when I come woop arse
The Sasquash lives.........:-P
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Old 01-16-2010, 05:22 PM   #70
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Here are the revised Scale rules for 2010.

If you have issues with what has been changed or have something else that you would like to have added, speak up now.

2010 Scale Rules

Penalty Points:

Reverse + 1 point
Rollover + 5 points
Gate, boundary + 10 points
Touch + 10 points
Rescue +5 points
Max Points per course = 60 points

Reverse: A reverse penalty occurs at any time if any of the tires move the vehicle backward or rotate in the reverse direction, whether intentional or not. The judge may allow the tires to unintentionally roll back slightly without penalty, but this is limited to less than ¼ turn of the tires. There are no free reverses.

Rollover: Points are assessed when a vehicle rolls over and does not right itself or cannot be righted without touching. Winching is allowed without incurring a penalty. Once righted the vehicle must be driven back into position.

Gate: Failure to pass all 4 wheels through a gate or touching a gate with any part of the vehicle. Gate must be cleared in its intended direction, and in its intended order. Winching through a gate is allowed.

Touch: Any contact made to the vehicle by any person during a run. If the touch is resulting in the vehicle being placed back on course the vehicle may not be placed any further forward than the most recent point of progress.

Winch: Winches may be used at any time along the course without penalty unless any part of the winch touches a gate. If that occurs a gate penalty will be assessed. While winching, the driver may touch the vehicle only enough to operate the winch. If the driver moves the vehicle while winching, a touch penalty will be assessed.

Rescue: Points are assessed when another driver uses their vehicle (whether by winch or tow strap, or any other means) to pull the driver on course past an obstacle. Pushing is not allowed. Points are assessed each time a winch or tow line is hooked to the rescued vehicle.

Time: A time limit may be applied for each course; this will be at the discretion of the course officials, and communicated to the driver before their run. A driver that fails to complete the course in the allotted time will be assessed the max points, minus any gate progress points.

Point out: If a driver acquires 60 penalty points during any course attempt, the driver’s run will be ended, and they will be assessed the max points, minus any gate progress points.

Last edited by Rogue; 03-21-2010 at 09:37 PM. Reason: Removed that gate are dead after clearing. Gates are live at all times unless they have been hit.
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Old 01-16-2010, 05:24 PM   #71
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Here is the updated section for scale deductions.

Again let me know if you would like to see any changes. If not these will be the guidlines we follow for the series.


Scale point bonuses – The following items are given scale bonus points. Points are limited to a maximum of 30 scale bonus points, deducted from total penalty points earned throughout competition. Vehicles should have realistic scale tread tires. So, vehicles with tires that are considered “competition” tires (those with an un-realistic tread pattern) will be penalized 5 points calculated after all scale bonuses. As a result, vehicles with “non-scale tires” limited to a maximum of 25 scale bonus points.

Body and Bodywork:

•Hard body; Full Length –7, Cab only –5: must be a rigid construction, usually made from abs or polystyrene; essentially any body that is not Lexan. (75% of existing body must be hard plastic or metal)

•Lexan bodies that are tubed underneath the Lexan will also be considered hard body, but the fenders, front and rear bumpers, and roof and hood must be rigidly supported by the tube work. Basically all parts of the body must be supported and not be allowed to deflect in. i.e. Guido

•Interior detail; 3D Interior –3, Lexan cover -1: Should have at least a driver seat & passenger seat, dashboard, & steering wheel (See “Non-Functional Accessories” for driver figure points.)

•Plastic bumpers; -1 each: Must be attached to frame rather than body

•Custom Hard Body Work –2 each, max -7: i.e. Crew Cab extensions, custom hoods, drop beds, bobbed and/or dovetailed beds, inner fender wells etc.




Metalwork:

•Full metal tube chassis; permanently attached to frame –7, bolted to frame –5: with plastic panels -1, with metal panels -3

•Tube beds; metal –5, plastic -2: should be realistic representations of a 1:1 bed. Must include a bed, if there is no bed you would receive -4 for metal and -1 for plastic.

•Metal bumpers; -2 each, -5 for both front and rear: Must be attached to frame

•Metal cage work –4: includes roll cages or exo-cages

•Custom Chassis –2: Chassis must be cut out from a larger sheet of metal, or square tubing bent and cut in half lengthwise for a c channel style chassis, for points to be awarded.

•Custom Metal Work –2 each, max -6 – this includes anything else, like rock sliders, metal 4-link trusses, metal fuel cells, metal roof rack, roll bars, and other metal scale accessories excluding pull pals (pull pals awarded points in “Accessories”)




Functional Scale Accessories:

•Off road trailer –5: To receive this bonus you must pull it during either Hill Climb or Time Trial.

•Leaf Springs; 1 axle –2, both axles -5

•Functional spare tire –2: Spare tire and wheel must be similar in size as being run on vehicle

•Functional Lights; up to -4: This includes headlights, taillights, roof lights, roll bar lights, crawling/rock lights, dash lights, etc. Lights must be on during each course attempt. –2 awarded for primary lights (must have headlights AND taillights), and an additional –2 awarded for auxiliary lights (after points awarded for primary lights).

•Functional winch –3

•Frame mounted steering servo –5

•Other Functional accessories –2 each, max -6: These include ladder ramps, functional horn, functional speakers, hinged doors that open and close, steering wheel or drivers with heads that turn with steering, etc. Items must be carried on/in and operational for entire competition to be awarded points.




Non-Functional Scale Accessories:

•Large scale item –3: for the roof, this includes a canoe or similar, for the bed, this includes a quad, dirt bikes or similar. Item(s) must be secured to roof rack or bed with tie downs or straps; no Velcro will be permitted.

•Non-Functional spare tire –1: Spare tire and wheel of a significantly different size as being run on vehicle will be awarded points as a non-functional spare.

•Scale engine –2: i.e. Parma Hemi.

•Driver / Passenger figure -2 point per person: Must be scale in size, and retain at least 75% of original body parts.

•Other scale accessories –1 each max –5: This includes items such as jerry cans, cooler, snatch straps, pull pals, etc. Multiples of a particular item will only score once: for example if you have 2 jerry cans you will only score for 1 jerry can.

•Custom accessories –1 each max –5: This includes custom built parts that are not part of the previous scale deductions, i.e. drop pitman arms, hand build scale items after -5 is reached in Accessories sections.
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Old 01-16-2010, 05:43 PM   #72
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man i cant wait to meet you all and try some scale runs i thought i was going to be confused by all the rules and points but it is very simple and easy to understand.

is there going to be a unlimited class? i will have a dig on mine but when i am running the normal class it will not be in use. will that be ok also?
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Old 01-16-2010, 06:30 PM   #73
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Any thoughts on driveline configuration? Say some one that mounts a motor up under the hood and then powers a transfer case from it and then to the axles? I see that as being a major scale appearance and functional item. What about Unimogs or Pinzgauers and other euro-trial trucks that might show up with portal axles? Or the 6x6 or bigger rigs? What about locking/unlocking differentials?
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Old 01-16-2010, 07:24 PM   #74
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Originally Posted by DeaDShorT View Post
Any thoughts on driveline configuration? Say some one that mounts a motor up under the hood and then powers a transfer case from it and then to the axles?
I see this as more of an advantage then a disadvantage as far as scale points go.
Plus, at least in my eyes, electronics mounted farther forward are still just electronics.
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Old 01-16-2010, 07:36 PM   #75
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Good job Todd,,,
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Old 01-16-2010, 08:07 PM   #76
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Originally Posted by DeaDShorT View Post
Any thoughts on driveline configuration? Say some one that mounts a motor up under the hood and then powers a transfer case from it and then to the axles? I see that as being a major scale appearance and functional item. What about Unimogs or Pinzgauers and other euro-trial trucks that might show up with portal axles? Or the 6x6 or bigger rigs? What about locking/unlocking differentials?
If someone were to show up with that and needed additional scale deductions, we as a group can deiced what deduction if any could be applied. Turtle is thinking the same as I do, it's really not a disadvantage to have that stuff up under the hood, I try to get everything I can mounted as far forward as possible.
Portal axles are just different, I don't think there should be a point deduction for them.
There is only one 6x6 that I know of running, I'm gathering parts for one and plan to have it running soon. If there is interest for a Big rig class, we could always run them, just need to get at least 3 for a class.

Quote:
Originally Posted by TURTLE View Post
I see this as more of an advantage then a disadvantage as far as scale points go.
Plus, at least in my eyes, electronics mounted farther forward are still just electronics.
Couldn't have said it better.

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Originally Posted by cato View Post
Good job Todd,,,
Thanks

Quote:
Originally Posted by timmy85 View Post
man i cant wait to meet you all and try some scale runs i thought i was going to be confused by all the rules and points but it is very simple and easy to understand.

is there going to be a unlimited class? i will have a dig on mine but when i am running the normal class it will not be in use. will that be ok also?
I really didn't want to take away from the fun we all have with too many rules. The biggest changes are to the scale point deductions.

We can always make that a class with enough interest.
You can have dig on your rig, but you will be penalized or DNFed for that course. We would have to discuss what the penalty would be for using it.
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Old 01-16-2010, 08:16 PM   #77
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Todd,

The rules make sense and they seem more than fair. You did a great job of trying to make ALL of us happy. Happy B-Day Buddy
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Old 01-16-2010, 08:17 PM   #78
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Looks good Todd! You forgot the rule that Rubba starts with 50pts on a course
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Old 01-16-2010, 08:50 PM   #79
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Looks good Todd! You forgot the rule that Rubba starts with 50pts on a course
And drives with one hand behind his back, or left handed...we'll let him flip a coin to decide
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Old 01-16-2010, 10:15 PM   #80
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Todd, these look great.

Only question I had was I thought we were taking out the -3 for a functional winch since those without will likely be penalized for needing a rescue. It's not a big deal, but I think it might be a little redundant. Most guys with one will be at or close to max points anyways.

I can't wait for the new series to start! I'm hoping to have both dodges ready to go very soon!
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